Speed, also known as Spit, is a fast-paced and competitive two-player card game. The objective is to be the first player to deplete your stockpile and build piles of cards in ascending order.
Setup:
- Use a standard 52-card deck for Speed.
- Each player shuffles their own deck and deals a set of 20 cards into their stockpile. Place the stockpile face down, with the top card turned face up next to it. This face-up card starts the center piles.
- Players also have a draw pile, which is created by removing the top 5 cards from the top of their stockpile and placing them face up. This forms a draw pile for each player.
Objective:
- The goal is to play as many cards as quickly as possible from your stockpile onto the center piles by building up or down from the face-up cards.
Round Play:
- Both players play simultaneously and at their own pace. The game is divided into rounds, and each round consists of several steps.
- Players aim to build on the center piles from the face-up cards by playing cards that are one rank higher or lower. For example, if the face-up card in the center is a 7, you can play a 6 or an 8.
- When you play a card onto a center pile, immediately flip the next card from your draw pile. You can play this new card if it's playable or swap it with the face-up card to reveal new possibilities.
- Players can also create "speed" piles where they can place cards that follow the ascending or descending order of the face-up center cards. These piles can be used to play multiple cards at once onto the center piles.
- If both players are stuck and cannot play any more cards from their stockpile or draw pile, they shout "Spit!" and slap the center piles. This initiates a scoring phase.
- In the scoring phase, players check the center piles for cards that are out of sequence. For example, if the center pile has a 5 and a 9, the 9 is out of sequence, and the player who spotted it first wins the center piles.
- The player who wins the center piles scores a point for that round. If no player spotted the out-of-sequence cards, the round is considered a tie, and no points are scored.
- Start a new round with the stockpile and draw piles, and continue until one player reaches the target score (commonly 15 points) or any other predetermined score.
Winning:
- The game is won by the player who reaches the target score first.
Tips:
- Speed is a game that requires quick thinking and rapid card play.
- Keep an eye on both your own center piles and your opponent's center piles to spot out-of-sequence cards.
- Utilize "speed" piles to quickly play multiple cards onto the center piles.
Speed is an exhilarating card game that challenges your reflexes and quick thinking. It's a highly competitive and enjoyable game for two players, perfect for testing your speed and card-playing skills.